﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Battle
{
    public struct ST_HitActionData
    {
        public float fAtk;
        public int nRepelNum ;
        public Vector3 vRepelDir;

        public ST_HitActionData(float atk,int repelNum,Vector3 repelDir=default)
        {
            fAtk = atk;
            nRepelNum = repelNum;
            vRepelDir = repelDir;
        }
    }
}
